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Quaint Tea Time
3D Procedurally Generated Material showcase

Assignment to create procedurally generated 3D materials. 

Modeling done in Maya

Textures and Materials done in Substance Designer

Rendering done in Unreal Engine 5

 

A short video showcasing a modest session of afternoon tea. Quaint, relaxing and comforting. The details of the food and crockery brought to life using procedurally generated materials rendered in Unreal Engine 5.

Materials and Graphs

Cookie Render & Material Graph

Teacup Render & Material Graph

Teaspoon Render & Material Graph

Table cloth Render & Material Graph

Material Reference

Concept Sketches

Final product was further simplified as advised by lecturer due to time constraints 

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