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HUMIKUN
Quaint Tea Time
3D Procedurally Generated Material showcase
Assignment to create procedurally generated 3D materials.
Modeling done in Maya
Textures and Materials done in Substance Designer
Rendering done in Unreal Engine 5
A short video showcasing a modest session of afternoon tea. Quaint, relaxing and comforting. The details of the food and crockery brought to life using procedurally generated materials rendered in Unreal Engine 5.
Materials and Graphs


Cookie Render & Material Graph


Teacup Render & Material Graph


Teaspoon Render & Material Graph


Table cloth Render & Material Graph
Material Reference



Concept Sketches
Final product was further simplified as advised by lecturer due to time constraints


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